Skip to content

GameLiftClient#

Index > GameLift > GameLiftClient

Auto-generated documentation for GameLift type annotations stubs module mypy-boto3-gamelift.

GameLiftClient#

Type annotations and code completion for boto3.client("gamelift"). boto3 documentation

# GameLiftClient usage example

from boto3.session import Session
from mypy_boto3_gamelift.client import GameLiftClient

def get_gamelift_client() -> GameLiftClient:
    return Session().client("gamelift")

Exceptions#

boto3 client exceptions are generated in runtime. This class provides code completion for boto3.client("gamelift").exceptions structure.

# Exceptions.exceptions usage example

client = boto3.client("gamelift")

try:
    do_something(client)
except (
    client.exceptions.ClientError,
    client.exceptions.ConflictException,
    client.exceptions.FleetCapacityExceededException,
    client.exceptions.GameSessionFullException,
    client.exceptions.IdempotentParameterMismatchException,
    client.exceptions.InternalServiceException,
    client.exceptions.InvalidFleetStatusException,
    client.exceptions.InvalidGameSessionStatusException,
    client.exceptions.InvalidRequestException,
    client.exceptions.LimitExceededException,
    client.exceptions.NotFoundException,
    client.exceptions.OutOfCapacityException,
    client.exceptions.TaggingFailedException,
    client.exceptions.TerminalRoutingStrategyException,
    client.exceptions.UnauthorizedException,
    client.exceptions.UnsupportedRegionException,
) as e:
    print(e)
# Exceptions.exceptions type checking example

from mypy_boto3_gamelift.client import Exceptions

def handle_error(exc: Exceptions.ClientError) -> None:
    ...

Methods#

accept_match#

Registers a player's acceptance or rejection of a proposed FlexMatch match.

Type annotations and code completion for boto3.client("gamelift").accept_match method. boto3 documentation

# accept_match method definition

def accept_match(
    self,
    *,
    TicketId: str,
    PlayerIds: Sequence[str],
    AcceptanceType: AcceptanceTypeType,  # (1)
) -> Dict[str, Any]:
    ...
  1. See AcceptanceTypeType
# accept_match method usage example with argument unpacking

kwargs: AcceptMatchInputRequestTypeDef = {  # (1)
    "TicketId": ...,
    "PlayerIds": ...,
    "AcceptanceType": ...,
}

parent.accept_match(**kwargs)
  1. See AcceptMatchInputRequestTypeDef

can_paginate#

Check if an operation can be paginated.

Type annotations and code completion for boto3.client("gamelift").can_paginate method. boto3 documentation

# can_paginate method definition

def can_paginate(
    self,
    operation_name: str,
) -> bool:
    ...

claim_game_server#

This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players.

Type annotations and code completion for boto3.client("gamelift").claim_game_server method. boto3 documentation

# claim_game_server method definition

def claim_game_server(
    self,
    *,
    GameServerGroupName: str,
    GameServerId: str = ...,
    GameServerData: str = ...,
    FilterOption: ClaimFilterOptionTypeDef = ...,  # (1)
) -> ClaimGameServerOutputTypeDef:  # (2)
    ...
  1. See ClaimFilterOptionTypeDef
  2. See ClaimGameServerOutputTypeDef
# claim_game_server method usage example with argument unpacking

kwargs: ClaimGameServerInputRequestTypeDef = {  # (1)
    "GameServerGroupName": ...,
}

parent.claim_game_server(**kwargs)
  1. See ClaimGameServerInputRequestTypeDef

close#

Closes underlying endpoint connections.

Type annotations and code completion for boto3.client("gamelift").close method. boto3 documentation

# close method definition

def close(
    self,
) -> None:
    ...

create_alias#

Creates an alias for a fleet.

Type annotations and code completion for boto3.client("gamelift").create_alias method. boto3 documentation

# create_alias method definition

def create_alias(
    self,
    *,
    Name: str,
    RoutingStrategy: RoutingStrategyTypeDef,  # (1)
    Description: str = ...,
    Tags: Sequence[TagTypeDef] = ...,  # (2)
) -> CreateAliasOutputTypeDef:  # (3)
    ...
  1. See RoutingStrategyTypeDef
  2. See TagTypeDef
  3. See CreateAliasOutputTypeDef
# create_alias method usage example with argument unpacking

kwargs: CreateAliasInputRequestTypeDef = {  # (1)
    "Name": ...,
    "RoutingStrategy": ...,
}

parent.create_alias(**kwargs)
  1. See CreateAliasInputRequestTypeDef

create_build#

Creates a new Amazon GameLift build resource for your game server binary files.

Type annotations and code completion for boto3.client("gamelift").create_build method. boto3 documentation

# create_build method definition

def create_build(
    self,
    *,
    Name: str = ...,
    Version: str = ...,
    StorageLocation: S3LocationTypeDef = ...,  # (1)
    OperatingSystem: OperatingSystemType = ...,  # (2)
    Tags: Sequence[TagTypeDef] = ...,  # (3)
    ServerSdkVersion: str = ...,
) -> CreateBuildOutputTypeDef:  # (4)
    ...
  1. See S3LocationTypeDef
  2. See OperatingSystemType
  3. See TagTypeDef
  4. See CreateBuildOutputTypeDef
# create_build method usage example with argument unpacking

kwargs: CreateBuildInputRequestTypeDef = {  # (1)
    "Name": ...,
}

parent.create_build(**kwargs)
  1. See CreateBuildInputRequestTypeDef

create_fleet#

Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers.

Type annotations and code completion for boto3.client("gamelift").create_fleet method. boto3 documentation

# create_fleet method definition

def create_fleet(
    self,
    *,
    Name: str,
    Description: str = ...,
    BuildId: str = ...,
    ScriptId: str = ...,
    ServerLaunchPath: str = ...,
    ServerLaunchParameters: str = ...,
    LogPaths: Sequence[str] = ...,
    EC2InstanceType: EC2InstanceTypeType = ...,  # (1)
    EC2InboundPermissions: Sequence[IpPermissionTypeDef] = ...,  # (2)
    NewGameSessionProtectionPolicy: ProtectionPolicyType = ...,  # (3)
    RuntimeConfiguration: RuntimeConfigurationTypeDef = ...,  # (4)
    ResourceCreationLimitPolicy: ResourceCreationLimitPolicyTypeDef = ...,  # (5)
    MetricGroups: Sequence[str] = ...,
    PeerVpcAwsAccountId: str = ...,
    PeerVpcId: str = ...,
    FleetType: FleetTypeType = ...,  # (6)
    InstanceRoleArn: str = ...,
    CertificateConfiguration: CertificateConfigurationTypeDef = ...,  # (7)
    Locations: Sequence[LocationConfigurationTypeDef] = ...,  # (8)
    Tags: Sequence[TagTypeDef] = ...,  # (9)
    ComputeType: ComputeTypeType = ...,  # (10)
    AnywhereConfiguration: AnywhereConfigurationTypeDef = ...,  # (11)
) -> CreateFleetOutputTypeDef:  # (12)
    ...
  1. See EC2InstanceTypeType
  2. See IpPermissionTypeDef
  3. See ProtectionPolicyType
  4. See RuntimeConfigurationTypeDef
  5. See ResourceCreationLimitPolicyTypeDef
  6. See FleetTypeType
  7. See CertificateConfigurationTypeDef
  8. See LocationConfigurationTypeDef
  9. See TagTypeDef
  10. See ComputeTypeType
  11. See AnywhereConfigurationTypeDef
  12. See CreateFleetOutputTypeDef
# create_fleet method usage example with argument unpacking

kwargs: CreateFleetInputRequestTypeDef = {  # (1)
    "Name": ...,
}

parent.create_fleet(**kwargs)
  1. See CreateFleetInputRequestTypeDef

create_fleet_locations#

Adds remote locations to a fleet and begins populating the new locations with EC2 instances.

Type annotations and code completion for boto3.client("gamelift").create_fleet_locations method. boto3 documentation

# create_fleet_locations method definition

def create_fleet_locations(
    self,
    *,
    FleetId: str,
    Locations: Sequence[LocationConfigurationTypeDef],  # (1)
) -> CreateFleetLocationsOutputTypeDef:  # (2)
    ...
  1. See LocationConfigurationTypeDef
  2. See CreateFleetLocationsOutputTypeDef
# create_fleet_locations method usage example with argument unpacking

kwargs: CreateFleetLocationsInputRequestTypeDef = {  # (1)
    "FleetId": ...,
    "Locations": ...,
}

parent.create_fleet_locations(**kwargs)
  1. See CreateFleetLocationsInputRequestTypeDef

create_game_server_group#

This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Creates a Amazon GameLift FleetIQ game server group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting.

Type annotations and code completion for boto3.client("gamelift").create_game_server_group method. boto3 documentation

# create_game_server_group method definition

def create_game_server_group(
    self,
    *,
    GameServerGroupName: str,
    RoleArn: str,
    MinSize: int,
    MaxSize: int,
    LaunchTemplate: LaunchTemplateSpecificationTypeDef,  # (1)
    InstanceDefinitions: Sequence[InstanceDefinitionTypeDef],  # (2)
    AutoScalingPolicy: GameServerGroupAutoScalingPolicyTypeDef = ...,  # (3)
    BalancingStrategy: BalancingStrategyType = ...,  # (4)
    GameServerProtectionPolicy: GameServerProtectionPolicyType = ...,  # (5)
    VpcSubnets: Sequence[str] = ...,
    Tags: Sequence[TagTypeDef] = ...,  # (6)
) -> CreateGameServerGroupOutputTypeDef:  # (7)
    ...
  1. See LaunchTemplateSpecificationTypeDef
  2. See InstanceDefinitionTypeDef
  3. See GameServerGroupAutoScalingPolicyTypeDef
  4. See BalancingStrategyType
  5. See GameServerProtectionPolicyType
  6. See TagTypeDef
  7. See CreateGameServerGroupOutputTypeDef
# create_game_server_group method usage example with argument unpacking

kwargs: CreateGameServerGroupInputRequestTypeDef = {  # (1)
    "GameServerGroupName": ...,
    "RoleArn": ...,
    "MinSize": ...,
    "MaxSize": ...,
    "LaunchTemplate": ...,
    "InstanceDefinitions": ...,
}

parent.create_game_server_group(**kwargs)
  1. See CreateGameServerGroupInputRequestTypeDef

create_game_session#

Creates a multiplayer game session for players in a specific fleet location.

Type annotations and code completion for boto3.client("gamelift").create_game_session method. boto3 documentation

# create_game_session method definition

def create_game_session(
    self,
    *,
    MaximumPlayerSessionCount: int,
    FleetId: str = ...,
    AliasId: str = ...,
    Name: str = ...,
    GameProperties: Sequence[GamePropertyTypeDef] = ...,  # (1)
    CreatorId: str = ...,
    GameSessionId: str = ...,
    IdempotencyToken: str = ...,
    GameSessionData: str = ...,
    Location: str = ...,
) -> CreateGameSessionOutputTypeDef:  # (2)
    ...
  1. See GamePropertyTypeDef
  2. See CreateGameSessionOutputTypeDef
# create_game_session method usage example with argument unpacking

kwargs: CreateGameSessionInputRequestTypeDef = {  # (1)
    "MaximumPlayerSessionCount": ...,
}

parent.create_game_session(**kwargs)
  1. See CreateGameSessionInputRequestTypeDef

create_game_session_queue#

Creates a placement queue that processes requests for new game sessions.

Type annotations and code completion for boto3.client("gamelift").create_game_session_queue method. boto3 documentation

# create_game_session_queue method definition

def create_game_session_queue(
    self,
    *,
    Name: str,
    TimeoutInSeconds: int = ...,
    PlayerLatencyPolicies: Sequence[PlayerLatencyPolicyTypeDef] = ...,  # (1)
    Destinations: Sequence[GameSessionQueueDestinationTypeDef] = ...,  # (2)
    FilterConfiguration: FilterConfigurationTypeDef = ...,  # (3)
    PriorityConfiguration: PriorityConfigurationTypeDef = ...,  # (4)
    CustomEventData: str = ...,
    NotificationTarget: str = ...,
    Tags: Sequence[TagTypeDef] = ...,  # (5)
) -> CreateGameSessionQueueOutputTypeDef:  # (6)
    ...
  1. See PlayerLatencyPolicyTypeDef
  2. See GameSessionQueueDestinationTypeDef
  3. See FilterConfigurationTypeDef
  4. See PriorityConfigurationTypeDef
  5. See TagTypeDef
  6. See CreateGameSessionQueueOutputTypeDef
# create_game_session_queue method usage example with argument unpacking

kwargs: CreateGameSessionQueueInputRequestTypeDef = {  # (1)
    "Name": ...,
}

parent.create_game_session_queue(**kwargs)
  1. See CreateGameSessionQueueInputRequestTypeDef

create_location#

Creates a custom location for use in an Anywhere fleet.

Type annotations and code completion for boto3.client("gamelift").create_location method. boto3 documentation

# create_location method definition

def create_location(
    self,
    *,
    LocationName: str,
    Tags: Sequence[TagTypeDef] = ...,  # (1)
) -> CreateLocationOutputTypeDef:  # (2)
    ...
  1. See TagTypeDef
  2. See CreateLocationOutputTypeDef
# create_location method usage example with argument unpacking

kwargs: CreateLocationInputRequestTypeDef = {  # (1)
    "LocationName": ...,
}

parent.create_location(**kwargs)
  1. See CreateLocationInputRequestTypeDef

create_matchmaking_configuration#

Defines a new matchmaking configuration for use with FlexMatch.

Type annotations and code completion for boto3.client("gamelift").create_matchmaking_configuration method. boto3 documentation

# create_matchmaking_configuration method definition

def create_matchmaking_configuration(
    self,
    *,
    Name: str,
    RequestTimeoutSeconds: int,
    AcceptanceRequired: bool,
    RuleSetName: str,
    Description: str = ...,
    GameSessionQueueArns: Sequence[str] = ...,
    AcceptanceTimeoutSeconds: int = ...,
    NotificationTarget: str = ...,
    AdditionalPlayerCount: int = ...,
    CustomEventData: str = ...,
    GameProperties: Sequence[GamePropertyTypeDef] = ...,  # (1)
    GameSessionData: str = ...,
    BackfillMode: BackfillModeType = ...,  # (2)
    FlexMatchMode: FlexMatchModeType = ...,  # (3)
    Tags: Sequence[TagTypeDef] = ...,  # (4)
) -> CreateMatchmakingConfigurationOutputTypeDef:  # (5)
    ...
  1. See GamePropertyTypeDef
  2. See BackfillModeType
  3. See FlexMatchModeType
  4. See TagTypeDef
  5. See CreateMatchmakingConfigurationOutputTypeDef
# create_matchmaking_configuration method usage example with argument unpacking

kwargs: CreateMatchmakingConfigurationInputRequestTypeDef = {  # (1)
    "Name": ...,
    "RequestTimeoutSeconds": ...,
    "AcceptanceRequired": ...,
    "RuleSetName": ...,
}

parent.create_matchmaking_configuration(**kwargs)
  1. See CreateMatchmakingConfigurationInputRequestTypeDef

create_matchmaking_rule_set#

Creates a new rule set for FlexMatch matchmaking.

Type annotations and code completion for boto3.client("gamelift").create_matchmaking_rule_set method. boto3 documentation

# create_matchmaking_rule_set method definition

def create_matchmaking_rule_set(
    self,
    *,
    Name: str,
    RuleSetBody: str,
    Tags: Sequence[TagTypeDef] = ...,  # (1)
) -> CreateMatchmakingRuleSetOutputTypeDef:  # (2)
    ...
  1. See TagTypeDef
  2. See CreateMatchmakingRuleSetOutputTypeDef
# create_matchmaking_rule_set method usage example with argument unpacking

kwargs: CreateMatchmakingRuleSetInputRequestTypeDef = {  # (1)
    "Name": ...,
    "RuleSetBody": ...,
}

parent.create_matchmaking_rule_set(**kwargs)
  1. See CreateMatchmakingRuleSetInputRequestTypeDef

create_player_session#

Reserves an open player slot in a game session for a player.

Type annotations and code completion for boto3.client("gamelift").create_player_session method. boto3 documentation

# create_player_session method definition

def create_player_session(
    self,
    *,
    GameSessionId: str,
    PlayerId: str,
    PlayerData: str = ...,
) -> CreatePlayerSessionOutputTypeDef:  # (1)
    ...
  1. See CreatePlayerSessionOutputTypeDef
# create_player_session method usage example with argument unpacking

kwargs: CreatePlayerSessionInputRequestTypeDef = {  # (1)
    "GameSessionId": ...,
    "PlayerId": ...,
}

parent.create_player_session(**kwargs)
  1. See CreatePlayerSessionInputRequestTypeDef

create_player_sessions#

Reserves open slots in a game session for a group of players.

Type annotations and code completion for boto3.client("gamelift").create_player_sessions method. boto3 documentation

# create_player_sessions method definition

def create_player_sessions(
    self,
    *,
    GameSessionId: str,
    PlayerIds: Sequence[str],
    PlayerDataMap: Mapping[str, str] = ...,
) -> CreatePlayerSessionsOutputTypeDef:  # (1)
    ...
  1. See CreatePlayerSessionsOutputTypeDef
# create_player_sessions method usage example with argument unpacking

kwargs: CreatePlayerSessionsInputRequestTypeDef = {  # (1)
    "GameSessionId": ...,
    "PlayerIds": ...,
}

parent.create_player_sessions(**kwargs)
  1. See CreatePlayerSessionsInputRequestTypeDef

create_script#

Creates a new script record for your Realtime Servers script.

Type annotations and code completion for boto3.client("gamelift").create_script method. boto3 documentation

# create_script method definition

def create_script(
    self,
    *,
    Name: str = ...,
    Version: str = ...,
    StorageLocation: S3LocationTypeDef = ...,  # (1)
    ZipFile: Union[str, bytes, IO[Any], StreamingBody] = ...,
    Tags: Sequence[TagTypeDef] = ...,  # (2)
) -> CreateScriptOutputTypeDef:  # (3)
    ...
  1. See S3LocationTypeDef
  2. See TagTypeDef
  3. See CreateScriptOutputTypeDef
# create_script method usage example with argument unpacking

kwargs: CreateScriptInputRequestTypeDef = {  # (1)
    "Name": ...,
}

parent.create_script(**kwargs)
  1. See CreateScriptInputRequestTypeDef

create_vpc_peering_authorization#

Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account.

Type annotations and code completion for boto3.client("gamelift").create_vpc_peering_authorization method. boto3 documentation

# create_vpc_peering_authorization method definition

def create_vpc_peering_authorization(
    self,
    *,
    GameLiftAwsAccountId: str,
    PeerVpcId: str,
) -> CreateVpcPeeringAuthorizationOutputTypeDef:  # (1)
    ...
  1. See CreateVpcPeeringAuthorizationOutputTypeDef
# create_vpc_peering_authorization method usage example with argument unpacking

kwargs: CreateVpcPeeringAuthorizationInputRequestTypeDef = {  # (1)
    "GameLiftAwsAccountId": ...,
    "PeerVpcId": ...,
}

parent.create_vpc_peering_authorization(**kwargs)
  1. See CreateVpcPeeringAuthorizationInputRequestTypeDef

create_vpc_peering_connection#

Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift fleet.

Type annotations and code completion for boto3.client("gamelift").create_vpc_peering_connection method. boto3 documentation

# create_vpc_peering_connection method definition

def create_vpc_peering_connection(
    self,
    *,
    FleetId: str,
    PeerVpcAwsAccountId: str,
    PeerVpcId: str,
) -> Dict[str, Any]:
    ...
# create_vpc_peering_connection method usage example with argument unpacking

kwargs: CreateVpcPeeringConnectionInputRequestTypeDef = {  # (1)
    "FleetId": ...,
    "PeerVpcAwsAccountId": ...,
    "PeerVpcId": ...,
}

parent.create_vpc_peering_connection(**kwargs)
  1. See CreateVpcPeeringConnectionInputRequestTypeDef

delete_alias#

Deletes an alias.

Type annotations and code completion for boto3.client("gamelift").delete_alias method. boto3 documentation

# delete_alias method definition

def delete_alias(
    self,
    *,
    AliasId: str,
) -> EmptyResponseMetadataTypeDef:  # (1)
    ...
  1. See EmptyResponseMetadataTypeDef
# delete_alias method usage example with argument unpacking

kwargs: DeleteAliasInputRequestTypeDef = {  # (1)
    "AliasId": ...,
}

parent.delete_alias(**kwargs)
  1. See DeleteAliasInputRequestTypeDef

delete_build#

Deletes a build.

Type annotations and code completion for boto3.client("gamelift").delete_build method. boto3 documentation

# delete_build method definition

def delete_build(
    self,
    *,
    BuildId: str,
) -> EmptyResponseMetadataTypeDef:  # (1)
    ...
  1. See EmptyResponseMetadataTypeDef
# delete_build method usage example with argument unpacking

kwargs: DeleteBuildInputRequestTypeDef = {  # (1)
    "BuildId": ...,
}

parent.delete_build(**kwargs)
  1. See DeleteBuildInputRequestTypeDef

delete_fleet#

Deletes all resources and information related a fleet.

Type annotations and code completion for boto3.client("gamelift").delete_fleet method.