GameLiftClient
Auto-generated documentation for GameLift type annotations stubs module mypy-boto3-gamelift.
GameLiftClient
Type annotations and code completion for boto3.client("gamelift")
.
boto3 documentation
from boto3.session import Session
from mypy_boto3_gamelift.client import GameLiftClient
def get_gamelift_client() -> GameLiftClient:
return Session().client("gamelift")
Exceptions
boto3
client exceptions are generated in runtime.
This class provides code completion for boto3.client("gamelift").exceptions
structure.
client = boto3.client("gamelift")
try:
do_something(client)
except (
client.ClientError,
client.ConflictException,
client.FleetCapacityExceededException,
client.GameSessionFullException,
client.IdempotentParameterMismatchException,
client.InternalServiceException,
client.InvalidFleetStatusException,
client.InvalidGameSessionStatusException,
client.InvalidRequestException,
client.LimitExceededException,
client.NotFoundException,
client.OutOfCapacityException,
client.TaggingFailedException,
client.TerminalRoutingStrategyException,
client.UnauthorizedException,
client.UnsupportedRegionException,
) as e:
print(e)
from mypy_boto3_gamelift.client import Exceptions
def handle_error(exc: Exceptions.ClientError) -> None:
...
Methods
accept_match
Registers a player's acceptance or rejection of a proposed FlexMatch match.
Type annotations and code completion for boto3.client("gamelift").accept_match
method.
boto3 documentation
def accept_match(
self,
*,
TicketId: str,
PlayerIds: Sequence[str],
AcceptanceType: AcceptanceTypeType, # (1)
) -> Dict[str, Any]:
...
kwargs: AcceptMatchInputRequestTypeDef = { # (1)
"TicketId": ...,
"PlayerIds": ...,
"AcceptanceType": ...,
}
parent.accept_match(**kwargs)
can_paginate
Check if an operation can be paginated.
Type annotations and code completion for boto3.client("gamelift").can_paginate
method.
boto3 documentation
claim_game_server
This operation is used with the GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players.
Type annotations and code completion for boto3.client("gamelift").claim_game_server
method.
boto3 documentation
def claim_game_server(
self,
*,
GameServerGroupName: str,
GameServerId: str = ...,
GameServerData: str = ...,
) -> ClaimGameServerOutputTypeDef: # (1)
...
kwargs: ClaimGameServerInputRequestTypeDef = { # (1)
"GameServerGroupName": ...,
}
parent.claim_game_server(**kwargs)
close
Closes underlying endpoint connections.
Type annotations and code completion for boto3.client("gamelift").close
method.
boto3 documentation
create_alias
Creates an alias for a fleet.
Type annotations and code completion for boto3.client("gamelift").create_alias
method.
boto3 documentation
def create_alias(
self,
*,
Name: str,
RoutingStrategy: RoutingStrategyTypeDef, # (1)
Description: str = ...,
Tags: Sequence[TagTypeDef] = ..., # (2)
) -> CreateAliasOutputTypeDef: # (3)
...
- See RoutingStrategyTypeDef
- See TagTypeDef
- See CreateAliasOutputTypeDef
kwargs: CreateAliasInputRequestTypeDef = { # (1)
"Name": ...,
"RoutingStrategy": ...,
}
parent.create_alias(**kwargs)
create_build
Creates a new Amazon GameLift build resource for your game server binary files.
Type annotations and code completion for boto3.client("gamelift").create_build
method.
boto3 documentation
def create_build(
self,
*,
Name: str = ...,
Version: str = ...,
StorageLocation: S3LocationTypeDef = ..., # (1)
OperatingSystem: OperatingSystemType = ..., # (2)
Tags: Sequence[TagTypeDef] = ..., # (3)
ServerSdkVersion: str = ...,
) -> CreateBuildOutputTypeDef: # (4)
...
- See S3LocationTypeDef
- See OperatingSystemType
- See TagTypeDef
- See CreateBuildOutputTypeDef
kwargs: CreateBuildInputRequestTypeDef = { # (1)
"Name": ...,
}
parent.create_build(**kwargs)
create_fleet
Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic Compute Cloud) instances to host your custom game server or Realtime Servers.
Type annotations and code completion for boto3.client("gamelift").create_fleet
method.
boto3 documentation
def create_fleet(
self,
*,
Name: str,
Description: str = ...,
BuildId: str = ...,
ScriptId: str = ...,
ServerLaunchPath: str = ...,
ServerLaunchParameters: str = ...,
LogPaths: Sequence[str] = ...,
EC2InstanceType: EC2InstanceTypeType = ..., # (1)
EC2InboundPermissions: Sequence[IpPermissionTypeDef] = ..., # (2)
NewGameSessionProtectionPolicy: ProtectionPolicyType = ..., # (3)
RuntimeConfiguration: RuntimeConfigurationTypeDef = ..., # (4)
ResourceCreationLimitPolicy: ResourceCreationLimitPolicyTypeDef = ..., # (5)
MetricGroups: Sequence[str] = ...,
PeerVpcAwsAccountId: str = ...,
PeerVpcId: str = ...,
FleetType: FleetTypeType = ..., # (6)
InstanceRoleArn: str = ...,
CertificateConfiguration: CertificateConfigurationTypeDef = ..., # (7)
Locations: Sequence[LocationConfigurationTypeDef] = ..., # (8)
Tags: Sequence[TagTypeDef] = ..., # (9)
ComputeType: ComputeTypeType = ..., # (10)
AnywhereConfiguration: AnywhereConfigurationTypeDef = ..., # (11)
) -> CreateFleetOutputTypeDef: # (12)
...
- See EC2InstanceTypeType
- See IpPermissionTypeDef
- See ProtectionPolicyType
- See RuntimeConfigurationTypeDef
- See ResourceCreationLimitPolicyTypeDef
- See FleetTypeType
- See CertificateConfigurationTypeDef
- See LocationConfigurationTypeDef
- See TagTypeDef
- See ComputeTypeType
- See AnywhereConfigurationTypeDef
- See CreateFleetOutputTypeDef
kwargs: CreateFleetInputRequestTypeDef = { # (1)
"Name": ...,
}
parent.create_fleet(**kwargs)
create_fleet_locations
Adds remote locations to a fleet and begins populating the new locations with EC2 instances.
Type annotations and code completion for boto3.client("gamelift").create_fleet_locations
method.
boto3 documentation
def create_fleet_locations(
self,
*,
FleetId: str,
Locations: Sequence[LocationConfigurationTypeDef], # (1)
) -> CreateFleetLocationsOutputTypeDef: # (2)
...
kwargs: CreateFleetLocationsInputRequestTypeDef = { # (1)
"FleetId": ...,
"Locations": ...,
}
parent.create_fleet_locations(**kwargs)
create_game_server_group
This operation is used with the GameLift FleetIQ solution and game server groups. Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting.
Type annotations and code completion for boto3.client("gamelift").create_game_server_group
method.
boto3 documentation
def create_game_server_group(
self,
*,
GameServerGroupName: str,
RoleArn: str,
MinSize: int,
MaxSize: int,
LaunchTemplate: LaunchTemplateSpecificationTypeDef, # (1)
InstanceDefinitions: Sequence[InstanceDefinitionTypeDef], # (2)
AutoScalingPolicy: GameServerGroupAutoScalingPolicyTypeDef = ..., # (3)
BalancingStrategy: BalancingStrategyType = ..., # (4)
GameServerProtectionPolicy: GameServerProtectionPolicyType = ..., # (5)
VpcSubnets: Sequence[str] = ...,
Tags: Sequence[TagTypeDef] = ..., # (6)
) -> CreateGameServerGroupOutputTypeDef: # (7)
...
- See LaunchTemplateSpecificationTypeDef
- See InstanceDefinitionTypeDef
- See GameServerGroupAutoScalingPolicyTypeDef
- See BalancingStrategyType
- See GameServerProtectionPolicyType
- See TagTypeDef
- See CreateGameServerGroupOutputTypeDef
kwargs: CreateGameServerGroupInputRequestTypeDef = { # (1)
"GameServerGroupName": ...,
"RoleArn": ...,
"MinSize": ...,
"MaxSize": ...,
"LaunchTemplate": ...,
"InstanceDefinitions": ...,
}
parent.create_game_server_group(**kwargs)
create_game_session
Creates a multiplayer game session for players in a specific fleet location.
Type annotations and code completion for boto3.client("gamelift").create_game_session
method.
boto3 documentation
def create_game_session(
self,
*,
MaximumPlayerSessionCount: int,
FleetId: str = ...,
AliasId: str = ...,
Name: str = ...,
GameProperties: Sequence[GamePropertyTypeDef] = ..., # (1)
CreatorId: str = ...,
GameSessionId: str = ...,
IdempotencyToken: str = ...,
GameSessionData: str = ...,
Location: str = ...,
) -> CreateGameSessionOutputTypeDef: # (2)
...
kwargs: CreateGameSessionInputRequestTypeDef = { # (1)
"MaximumPlayerSessionCount": ...,
}
parent.create_game_session(**kwargs)
create_game_session_queue
Creates a placement queue that processes requests for new game sessions.
Type annotations and code completion for boto3.client("gamelift").create_game_session_queue
method.
boto3 documentation
def create_game_session_queue(
self,
*,
Name: str,
TimeoutInSeconds: int = ...,
PlayerLatencyPolicies: Sequence[PlayerLatencyPolicyTypeDef] = ..., # (1)
Destinations: Sequence[GameSessionQueueDestinationTypeDef] = ..., # (2)
FilterConfiguration: FilterConfigurationTypeDef = ..., # (3)
PriorityConfiguration: PriorityConfigurationTypeDef = ..., # (4)
CustomEventData: str = ...,
NotificationTarget: str = ...,
Tags: Sequence[TagTypeDef] = ..., # (5)
) -> CreateGameSessionQueueOutputTypeDef: # (6)
...
- See PlayerLatencyPolicyTypeDef
- See GameSessionQueueDestinationTypeDef
- See FilterConfigurationTypeDef
- See PriorityConfigurationTypeDef
- See TagTypeDef
- See CreateGameSessionQueueOutputTypeDef
kwargs: CreateGameSessionQueueInputRequestTypeDef = { # (1)
"Name": ...,
}
parent.create_game_session_queue(**kwargs)
create_location
Creates a custom location for use in an Anywhere fleet.
Type annotations and code completion for boto3.client("gamelift").create_location
method.
boto3 documentation
def create_location(
self,
*,
LocationName: str,
Tags: Sequence[TagTypeDef] = ..., # (1)
) -> CreateLocationOutputTypeDef: # (2)
...
kwargs: CreateLocationInputRequestTypeDef = { # (1)
"LocationName": ...,
}
parent.create_location(**kwargs)
create_matchmaking_configuration
Defines a new matchmaking configuration for use with FlexMatch.
Type annotations and code completion for boto3.client("gamelift").create_matchmaking_configuration
method.
boto3 documentation
def create_matchmaking_configuration(
self,
*,
Name: str,
RequestTimeoutSeconds: int,
AcceptanceRequired: bool,
RuleSetName: str,
Description: str = ...,
GameSessionQueueArns: Sequence[str] = ...,
AcceptanceTimeoutSeconds: int = ...,
NotificationTarget: str = ...,
AdditionalPlayerCount: int = ...,
CustomEventData: str = ...,
GameProperties: Sequence[GamePropertyTypeDef] = ..., # (1)
GameSessionData: str = ...,
BackfillMode: BackfillModeType = ..., # (2)
FlexMatchMode: FlexMatchModeType = ..., # (3)
Tags: Sequence[TagTypeDef] = ..., # (4)
) -> CreateMatchmakingConfigurationOutputTypeDef: # (5)
...
- See GamePropertyTypeDef
- See BackfillModeType
- See FlexMatchModeType
- See TagTypeDef
- See CreateMatchmakingConfigurationOutputTypeDef
kwargs: CreateMatchmakingConfigurationInputRequestTypeDef = { # (1)
"Name": ...,
"RequestTimeoutSeconds": ...,
"AcceptanceRequired": ...,
"RuleSetName": ...,
}
parent.create_matchmaking_configuration(**kwargs)
create_matchmaking_rule_set
Creates a new rule set for FlexMatch matchmaking.
Type annotations and code completion for boto3.client("gamelift").create_matchmaking_rule_set
method.
boto3 documentation
def create_matchmaking_rule_set(
self,
*,
Name: str,
RuleSetBody: str,
Tags: Sequence[TagTypeDef] = ..., # (1)
) -> CreateMatchmakingRuleSetOutputTypeDef: # (2)
...
kwargs: CreateMatchmakingRuleSetInputRequestTypeDef = { # (1)
"Name": ...,
"RuleSetBody": ...,
}
parent.create_matchmaking_rule_set(**kwargs)
create_player_session
Reserves an open player slot in a game session for a player.
Type annotations and code completion for boto3.client("gamelift").create_player_session
method.
boto3 documentation
def create_player_session(
self,
*,
GameSessionId: str,
PlayerId: str,
PlayerData: str = ...,
) -> CreatePlayerSessionOutputTypeDef: # (1)
...
kwargs: CreatePlayerSessionInputRequestTypeDef = { # (1)
"GameSessionId": ...,
"PlayerId": ...,
}
parent.create_player_session(**kwargs)
create_player_sessions
Reserves open slots in a game session for a group of players.
Type annotations and code completion for boto3.client("gamelift").create_player_sessions
method.
boto3 documentation
def create_player_sessions(
self,
*,
GameSessionId: str,
PlayerIds: Sequence[str],
PlayerDataMap: Mapping[str, str] = ...,
) -> CreatePlayerSessionsOutputTypeDef: # (1)
...
kwargs: CreatePlayerSessionsInputRequestTypeDef = { # (1)
"GameSessionId": ...,
"PlayerIds": ...,
}
parent.create_player_sessions(**kwargs)
create_script
Creates a new script record for your Realtime Servers script.
Type annotations and code completion for boto3.client("gamelift").create_script
method.
boto3 documentation
def create_script(
self,
*,
Name: str = ...,
Version: str = ...,
StorageLocation: S3LocationTypeDef = ..., # (1)
ZipFile: Union[str, bytes, IO[Any], StreamingBody] = ...,
Tags: Sequence[TagTypeDef] = ..., # (2)
) -> CreateScriptOutputTypeDef: # (3)
...
- See S3LocationTypeDef
- See TagTypeDef
- See CreateScriptOutputTypeDef
kwargs: CreateScriptInputRequestTypeDef = { # (1)
"Name": ...,
}
parent.create_script(**kwargs)
create_vpc_peering_authorization
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account.
Type annotations and code completion for boto3.client("gamelift").create_vpc_peering_authorization
method.
boto3 documentation
def create_vpc_peering_authorization(
self,
*,
GameLiftAwsAccountId: str,
PeerVpcId: str,
) -> CreateVpcPeeringAuthorizationOutputTypeDef: # (1)
...
kwargs: CreateVpcPeeringAuthorizationInputRequestTypeDef = { # (1)
"GameLiftAwsAccountId": ...,
"PeerVpcId": ...,
}
parent.create_vpc_peering_authorization(**kwargs)
create_vpc_peering_connection
Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift fleet.
Type annotations and code completion for boto3.client("gamelift").create_vpc_peering_connection
method.
boto3 documentation
def create_vpc_peering_connection(
self,
*,
FleetId: str,
PeerVpcAwsAccountId: str,
PeerVpcId: str,
) -> Dict[str, Any]:
...
kwargs: CreateVpcPeeringConnectionInputRequestTypeDef = { # (1)
"FleetId": ...,
"PeerVpcAwsAccountId": ...,
"PeerVpcId": ...,
}
parent.create_vpc_peering_connection(**kwargs)
delete_alias
Deletes an alias.
Type annotations and code completion for boto3.client("gamelift").delete_alias
method.
boto3 documentation
def delete_alias(
self,
*,
AliasId: str,
) -> EmptyResponseMetadataTypeDef: # (1)
...
kwargs: DeleteAliasInputRequestTypeDef = { # (1)
"AliasId": ...,
}
parent.delete_alias(**kwargs)
delete_build
Deletes a build.
Type annotations and code completion for boto3.client("gamelift").delete_build
method.
boto3 documentation
def delete_build(
self,
*,
BuildId: str,
) -> EmptyResponseMetadataTypeDef: # (1)
...
kwargs: DeleteBuildInputRequestTypeDef = { # (1)
"BuildId": ...,
}
parent.delete_build(**kwargs)
delete_fleet
Deletes all resources and information related a fleet.
Type annotations and code completion for boto3.client("gamelift").delete_fleet
method.
boto3 documentation
def delete_fleet(
self,
*,
FleetId: str,
) -> EmptyResponseMetadataTypeDef: # (1)
...
kwargs: DeleteFleetInputRequestTypeDef = { # (1)
"FleetId": ...,
}
parent.delete_fleet(**kwargs)
delete_fleet_locations
Removes locations from a multi-location fleet.
Type annotations and code completion for boto3.client("gamelift").delete_fleet_locations
method.
boto3 documentation
def delete_fleet_locations(
self,
*,
FleetId: str,
Locations: Sequence[str],
) -> DeleteFleetLocationsOutputTypeDef: # (1)
...
kwargs: DeleteFleetLocationsInputRequestTypeDef = { # (1)
"FleetId": ...,
"Locations": ...,
}
parent.delete_fleet_locations(**kwargs)
delete_game_server_group
This operation is used with the GameLift FleetIQ solution and game server groups. Terminates a game server group and permanently deletes the game server group record.
Type annotations and code completion for boto3.client("gamelift").delete_game_server_group
method.
boto3 documentation
def delete_game_server_group(
self,
*,
GameServerGroupName: str,
DeleteOption: GameServerGroupDeleteOptionType = ..., # (1)
) -> DeleteGameServerGroupOutputTypeDef: # (2)
...
kwargs: DeleteGameServerGroupInputRequestTypeDef = { # (1)
"GameServerGroupName": ...,
}
parent.delete_game_server_group(**kwargs)
delete_game_session_queue
Deletes a game session queue.
Type annotations and code completion for boto3.client("gamelift").delete_game_session_queue
method.
boto3 documentation
kwargs: DeleteGameSessionQueueInputRequestTypeDef = { # (1)
"Name": ...,
}
parent.delete_game_session_queue(**kwargs)
delete_location
Deletes a custom location.
Type annotations and code completion for boto3.client("gamelift").delete_location
method.
boto3 documentation
kwargs: DeleteLocationInputRequestTypeDef = { # (1)
"LocationName": ...,
}
parent.delete_location(**kwargs)
delete_matchmaking_configuration
Permanently removes a FlexMatch matchmaking configuration.
Type annotations and code completion for boto3.client("gamelift").delete_matchmaking_configuration
method.
boto3 documentation
kwargs: DeleteMatchmakingConfigurationInputRequestTypeDef = { # (1)
"Name": ...,
}
parent.delete_matchmaking_configuration(**kwargs)
delete_matchmaking_rule_set
Deletes an existing matchmaking rule set.
Type annotations and code completion for boto3.client("gamelift").delete_matchmaking_rule_set
method.
boto3 documentation
kwargs: DeleteMatchmakingRuleSetInputRequestTypeDef = { # (1)
"Name": ...,
}
parent.delete_matchmaking_rule_set(**kwargs)
delete_scaling_policy
Deletes a fleet scaling policy.
Type annotations and code completion for boto3.client("gamelift").delete_scaling_policy
method.
boto3 documentation
def delete_scaling_policy(
self,
*,
Name: str,
FleetId: str,
) -> EmptyResponseMetadataTypeDef: # (1)
...
kwargs: DeleteScalingPolicyInputRequestTypeDef = { # (1)
"Name": ...,
"FleetId": ...,
}
parent.delete_scaling_policy(**kwargs)
delete_script
Deletes a Realtime script.
Type annotations and code completion for boto3.client("gamelift").delete_script
method.
boto3 documentation
def delete_script(
self,
*,
ScriptId: str,
) -> EmptyResponseMetadataTypeDef: # (1)
...
kwargs: DeleteScriptInputRequestTypeDef = { # (1)
"ScriptId": ...,
}
parent.delete_script(**kwargs)
delete_vpc_peering_authorization
Cancels a pending VPC peering authorization for the specified VPC.
Type annotations and code completion for boto3.client("gamelift").delete_vpc_peering_authorization
method.
boto3 documentation
def delete_vpc_peering_authorization(
self,
*,
GameLiftAwsAccountId: str,
PeerVpcId: str,
) -> Dict[str, Any]:
...
kwargs: DeleteVpcPeeringAuthorizationInputRequestTypeDef = { # (1)
"GameLiftAwsAccountId": ...,
"PeerVpcId": ...,
}
parent.delete_vpc_peering_authorization(**kwargs)
delete_vpc_peering_connection
Removes a VPC peering connection.
Type annotations and code completion for boto3.client("gamelift").delete_vpc_peering_connection
method.
boto3 documentation
def delete_vpc_peering_connection(
self,
*,
FleetId: str,
VpcPeeringConnectionId: str,
) -> Dict[str, Any]:
...
kwargs: DeleteVpcPeeringConnectionInputRequestTypeDef = { # (1)
"FleetId": ...,
"VpcPeeringConnectionId": ...,
}
parent.delete_vpc_peering_connection(**kwargs)
deregister_compute
Removes a compute resource from the specified fleet.
Type annotations and code completion for boto3.client("gamelift").deregister_compute
method.
boto3 documentation
def deregister_compute(
self,
*,
FleetId: str,
ComputeName: str,
) -> Dict[str, Any]:
...
kwargs: DeregisterComputeInputRequestTypeDef = { # (1)
"FleetId": ...,
"ComputeName": ...,
}
parent.deregister_compute(**kwargs)
deregister_game_server
This operation is used with the GameLift FleetIQ solution and game server groups. Removes the game server from a game server group.
Type annotations and code completion for boto3.client("gamelift").deregister_game_server
method.
boto3 documentation
def deregister_game_server(
self,
*,
GameServerGroupName: str,
GameServerId: str,
) -> EmptyResponseMetadataTypeDef: # (1)
...
kwargs: DeregisterGameServerInputRequestTypeDef = { # (1)
"GameServerGroupName": ...,
"GameServerId": ...,
}
parent.deregister_game_server(**kwargs)
describe_alias
Retrieves properties for an alias.
Type annotations and code completion for boto3.client("gamelift").describe_alias
method.
boto3 documentation
def describe_alias(
self,
*,
AliasId: str,
) -> DescribeAliasOutputTypeDef: # (1)
...
kwargs: DescribeAliasInputRequestTypeDef = { # (1)
"AliasId": ...,
}
parent.describe_alias(**kwargs)
describe_build
Retrieves properties for a custom game build.
Type annotations and code completion for boto3.client("gamelift").describe_build
method.
boto3 documentation
def describe_build(
self,
*,
BuildId: str,
) -> DescribeBuildOutputTypeDef: # (1)
...
kwargs: DescribeBuildInputRequestTypeDef = { # (1)
"BuildId": ...,
}
parent.describe_build(**kwargs)
describe_compute
Retrieves properties for a compute resource.
Type annotations and code completion for boto3.client("gamelift").describe_compute
method.
boto3 documentation
def describe_compute(
self,
*,
FleetId: str,
ComputeName: str,
) -> DescribeComputeOutputTypeDef: # (1)
...
kwargs: DescribeComputeInputRequestTypeDef = { # (1)
"FleetId": ...,
"ComputeName": ...,
}
parent.describe_compute(**kwargs)
describe_ec2_instance_limits
Retrieves the instance limits and current utilization for an Amazon Web Services Region or location.
Type annotations and code completion for boto3.client("gamelift").describe_ec2_instance_limits
method.
boto3 documentation
def describe_ec2_instance_limits(
self,
*,
EC2InstanceType: EC2InstanceTypeType = ..., # (1)
Location: str = ...,
) -> DescribeEC2InstanceLimitsOutputTypeDef: # (2)
...
kwargs: DescribeEC2InstanceLimitsInputRequestTypeDef = { # (1)
"EC2InstanceType": ...,
}
parent.describe_ec2_instance_limits(**kwargs)
describe_fleet_attributes
Retrieves core fleet-wide properties, including the computing hardware and deployment configuration for all instances in the fleet.
Type annotations and code completion for boto3.client("gamelift").describe_fleet_attributes
method.
boto3 documentation
def describe_fleet_attributes(
self,
*,
FleetIds: Sequence[str] = ...,
Limit: int = ...,
NextToken: str = ...,
) -> DescribeFleetAttributesOutputTypeDef: # (1)
...
kwargs: DescribeFleetAttributesInputRequestTypeDef = { # (1)
"FleetIds": ...,
}
parent.describe_fleet_attributes(**kwargs)
describe_fleet_capacity
Retrieves the resource capacity settings for one or more fleets.
Type annotations and code completion for boto3.client("gamelift").describe_fleet_capacity
method.
boto3 documentation
def describe_fleet_capacity(
self,
*,
FleetIds: Sequence[str] = ...,
Limit: int = ...,
NextToken: str = ...,
) -> DescribeFleetCapacityOutputTypeDef: # (1)
...
kwargs: DescribeFleetCapacityInputRequestTypeDef = { # (1)
"FleetIds": ...,
}
parent.describe_fleet_capacity(**kwargs)
describe_fleet_events
Retrieves entries from a fleet's event log.
Type annotations and code completion for boto3.client("gamelift").describe_fleet_events
method.
boto3 documentation